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蕭惠君
HSIAO HUI-CHUN
蕭惠君

教授
視覺藝術學系

個人學歷
美國賓夕法尼亞州立大學工業設計所 博士
普瑞特藝術學院設計研究所 碩士
國立臺北藝術大學 學士
專長領域
色彩學研究   視覺傳達設計
數位媒體設計  數位遊戲與學習
個人經歷
臺北市立大學視覺藝術學系 教授
臺北市立大學圖書館 館長.2021-2024
美國 Ohio State University 訪問學者2013-2014
臺灣科技大學商業設計系 兼任教師2008-2009
臺北藝術大學 兼任教師1997-2002
美國賓州州立大學 Palmer Museum 兼職平面設計師2003-2005
國家表演藝術中心國家兩廳院 專職美術設計師.1997-1998
種子文化多媒體 多媒體專案經理
ICON Multimedia 多媒體設計師
期刊與研討會論文

Hsiao, H., (2014). The Design of Wall Colors in Art Exhibitions. The Asian Conference on the Arts, Humanities andSustainability (ACAHS 2014 ). (in press).

Hsiao, H., (2013). Using Machinima as a Method for Color Practice and Digital Narrative Creation. The Asian Conference on Society, Education and Technology. 329-341.

Hsiao, H. (2009). Reflective learning through playing digital game the Sims 2. The 4th International Conference on E-Learning and Games (Edutainment 2009), 220-227. Athabasca University. Banff, Canada.

Hsiao, H., (2011). Using Machnima as an Art Form of Digital Narrative (NAEA 2011), Seattle, USA.

Hsiao, H., (2010). Digital Game as a New Method of Color Practice (NAEA 2010), Baltimore, USA.

Hsiao, H., (2009). Using Digital Technology in Chromatics Instruction (NAEA 2009), Minneapolis, USA.

Hsiao, H., (2008). Participatory and Modifiable Cultural Representation in Digital Games (NAEA 2008), New Orleans, USA.

Hsiao, H., (2007) “Reflective Learning with Narrative Interface in a Game Environment”, paper presented in National Art Education Association Convention (NAEA 2007), New York, USA.

Chang, W., & Hsiao, H., (2007) “The Application of Digital Archives in Art Education”, paper presented in National Art Education Association Convention (NAEA 2007), New York, USA.

Hsiao, H., (2006) Reflective Learning with Interactive Narrative Interface in a Game Environment, The 33rd International Conference and Exhibition on Computer Graphics and Interactive Techniques (SIGGRAPH 2006). Los Angeles, USA.

Hsiao, H., (2006) “Reflective Learning with Narrative Interface in a Game Environment”, paper presented in GREA 2006 Conference, Columbia University, New York, USA.

Hsiao, H., (2006) “From “Learn to Play” to “Play to Learn”, paper presented in National Art Education Association Convention (NAEA 2006), Chicago, USA.

Hsiao, H., (2006) “Integrating the Body, Technology, and Art Education, paper presented in National Art Education Association Convention 2006 (NAEA 2006), Chicago, USA.

Hsiao, H., (2007). A brief review of digital games and learning, IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (IEEE DIGITEL 2007). 124-129. (獲 Best Paper 提名)

蕭惠君 (2009)。數位遊戲的玩遊解放運動:機造影片的新時代。2009 年傳播與科技研討會 (Conference CD-Rom proceeding, 1-15) 交通大學, 新竹。

蕭惠君 (2010)。數位學習的經驗設計原則。成人教育與數位學習研討會。高雄市立空中大學,高雄(Conference CD-Rom proceeding, 1-17).

蕭惠君 (2013)。美術館展示空間之牆面色彩設計研究。設計學報,18(4), 87-108(THCI Core)

蕭惠君 (2013)。功能茶包裝之標示色彩研究。 商業設計學報,17, 87-106(THCI)

蕭惠君 (2011)。數位遊戲之藝術創作新呈現可能: 以 Vannessism 的電玩藝術創作為例。藝術學刊,3(5)37- 62

蕭惠君 (2010)。數位遊戲之敘事媒體新勢力。國教新知。57 (3)13-22

蕭惠君 (2006)Narrative in Hypertext, Internet Storytelling, and Digital Games,視覺藝術,941-64

專書

蕭惠君 (2015) 色彩應用研究。桑格出版社,臺北。

蕭惠君 (2011) 機造影片的藝術與實踐。桑格出版社,臺北。

Hsiao, H., (2009). Identity construction, reflective learning, and digital game. VDM: Verlag Dr. Muller, Saarbrücken.